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AI Insights · Timothy · July 2022

Top 5 Turn-Based Tactics Games in the Netherlands: Q2 2022 Performance

Discover how the top 5 turn-based tactics games performed in the Netherlands during Q2 2022, with insights on their weekly downloads, revenue, and active users.

Top 5 Turn-Based Tactics Games in the Netherlands: Q2 2022 Performance

During the second quarter of 2022, the top five turn-based tactics games in the Netherlands demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting patterns for each game.

Bowmasters - Multiplayer Game from Playgendary Limited saw a notable fluctuation in weekly downloads, starting at around 2.2K in late March and peaking at 3.7K by the end of April. However, downloads dipped to as low as 1.6K in mid-May before rising again to approximately 2.7K by the end of June. Weekly revenue for the game showed a slight increase overall, reaching up to $337 in early May but dropping to $214 by the end of May, then climbing back to $296 by the end of June. Active users peaked at 25.8K in late April but gradually declined to 14.9K by mid-June, with a slight recovery to around 17.6K by the end of June.

Archery Bastions: Castle War from AI Games FZ experienced a significant rise in weekly downloads, starting at 439 in late March and reaching a peak of 3.2K by late April. The game maintained over 2.6K weekly downloads in early June before dropping to around 1.2K by the end of the month. Revenue trends for Archery Bastions also showed growth, starting from negligible amounts in early April and peaking at $101 in early June. Active users increased steadily, starting from 444 in late March and reaching a high of 9K in early June, before slightly declining to 7.5K by the end of June.

Tank Stars, another title from AI Games FZ, had consistent weekly downloads, hovering around 1.3K to 2K throughout the quarter. Revenue for Tank Stars remained relatively stable, fluctuating between $138 and $240. Active users peaked at 13.3K in early May but saw a gradual decline to around 9.8K by mid-June, with a slight increase to 10.2K by the end of June.

World Conqueror 3 from 悦 张 showed a steady but low performance in terms of downloads and revenue. Weekly downloads remained mostly below 200, while revenue peaked at $272 in early May, fluctuating throughout the quarter. Active users decreased from 525 in late March to around 368 by the end of June.

Lastly, Phobies by Phobies Holdings Inc. had a modest start with downloads below 200 for most of the quarter, peaking at 158 in mid-April. Revenue for Phobies saw a significant increase, starting from $44 in late March and peaking at $248 by the end of June. Active users for Phobies showed a similar increasing trend, starting from 75 in late March and reaching 175 by the end of June.

For more detailed insights on these games and other market trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022